![]() At the end of the day, there's probably no "fixed" ending, but every once in a while new parts either by the TAB team or - hopefully - sprite artists who want to make their own TAB resources. So getting all of the MV & DF assets into the tall style will take quite a while, though creating variants based on stuff is a lot faster & simpler. for one set of characters.Īnd after that, we'll try to keep releasing new "asset packs" which give users new parts they can use to mix & match & design their own unique character. We're even considering a limited selection of default poses (sitting, sleeping, dead).īut all of that requires work, so the project will, for the forseeable time, be a work in progress.įirst we'll figure out what we want to offer for each character part based on how many spriters work with us, then we'll develop the entire number of poses & expressions & etc. Charsets where the characters actually emote (big eyes, open mouth, etc.) are possible. So making facesets where your character has a different expression that actually fits the default one are possible. We're planning seperate eyes, mouths, ears, eyebrows, etc., for example, for both facesets, charsets and SV which in faceset & charset allow you to emote (SV has animation-related expressions) What I can find, is some stuff about stretching and pictures of things that have nothing to do with MV in the first place. In theory, in Schlangan's generator, the possibilities are endless. Hi boards So, my google-fu is failing me, because I cannot for the life of me find a nice and varied collection of clothes for the tall sprites. ![]() The MV/MZ generator is very limited, and we're currently still in a phase where we're protoypting the SV sprite and trying to figure out what we'll do and what we don't do. ![]() ![]() It depends on a number of factors, from how much free time I have next to my actual work, to how many people & sprite artists we find who collarboate with us, to what our goals are. There's unfortunately no clear ETA and I can't say when it will be "completed." ![]()
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